Macey Rosenthal became an orphan after her parents went on an overseas trip a few months ago and lost their lives in the crossfire of a civil war that broke out while they travelled. She became overwhelmed by the kindness her relatives and complete strangers showed her while she grieved. Now a young adult she would try to repay some of that compassion by taking in as many orphans, or lost souls as long as she could. She had a small house built in the progressive town of Windenburg and with the rest of her inheritance she had a dignified gravesite built to house any of her “adopted family” that happened to pass on while she still lived. (This can be found in the Gallery. Sawdust is kindly making a house for me to fit on the Screaming Llama 20 x 20 lot next to your Sims’ lot if you choose to use it. Click button above). This way the ghosts will not bother you in your home, but they will have a nice resting place.
GOAL: To befriend 10 NPC’s or townies in any world that does not have a family. Try to mix them up in both age and career. Move them in to give them a good life. A list of the occupants of Windenburg are below, so any Sims with those surnames are not NPC’s and they have families. The exception to this rule is any that are Roomies with their own surnames and have NPC-type jobs. Some are Roomies. You may evict all occupants before you begin leaving them vacant for your “adopted family members” if you choose. Keep this list by your side when doing this challenge.
Make one Sim male or female with the “Large Happy Family” aspiration. You may choose your Sim’s traits, looks and clothing.
Build or download a small starter house and add it to the empty 20 x 30 lot in Windenburg. You’ll need room to expand either up or out. Move in him or her in using the usual amount of Simoleans. Whatever is left can be used for other things or kept in reserve for your “adoptive family needs.”
Have your Sim start a career as soon as possible.
On those days before your Sim begins their job, and any chance you get, start going places to meet NPC’s such as gardeners and homeless in parks, Mixologist in bars, Spa Instructors, Retail shopkeepers, etc. on any world. Your Sim will be busy.
Chat with them until they become a friend and then ask them to move in. I suggest you do this one by one as timing is paramount. The money they bring will be restricted (see next dot point) Your Sim must provide the necessary items and space for your NPC or townie when they move in. For eg. A Bar for a mixologist, a garden for a gardener etc. Choose careers for them to continue in their line of work. If they move in, and are unemployed they must be given a career in the area of their expertise. For eg., a bar attendant needs to have a bar and get a job in the Culinary/ mixologist career. Elders, however, are retired, but can help out by selling items from their specialised area of expertise, eg, plants if gardener, wood carvings if high in handy levels.
Each new NPC you add, would usually bring in $20,000 simoleans, or $0. You must reduce or increase this so that each one comes with $2,000 only to be added the household simoleans. You can do this through this cheat...
‘Testingcheats on’ then ‘sims.modify_funds (-) or (+) $’ For example, if after your Sim has built her starter home, she or he has 4,000 left. If you bring in an NPC that brings 20,000 you reduce that by 18,000 so the amount in the household funds total 6,000. And Visa-versa, if they come with nothing, then add 2,000 to the total household funds.
As teens or children grow and become young adults, you may choose to either keep them in your home or move them out to continue with their lives. Young adults and adults need to be established in a job at level 4 and be given their makeover before you move them out. Of course if you get to 8 some must move out anyway.
When they begin to move out, form your own club where the skills they have can continue as you get together in club gatherings.
Following is a list of all the NPC’s you can choose from in Sims 4. Some I didn’t even know and there are many more now. Maid: Can be hired on a one-time or scheduled basis. DJ: Can be found on sites where dance groups hang. Pizza deliverer: Appears to deliver a pizza to the household. Caterer: Can only be hired during parties. Entertainer: Musician or Comedian. Can only be hired during parties. Mixologist: Can only be hired during parties or found at bars and lounges. Masseuse A masseuse can be hired by Sims who own a massage table or reflexology chair. Mail carrier: Delivers mail and bills to the household. Gardener: Can be hired on a one-time basis. Also found in areas of the neighbourhood tending community gardens. Librarian: Appears on lots with the Library lot assignment and will put away books and interact with the patrons. Fisherman: Can be randomly found fishing in the park. Homeless Sim: Will appear in the park at night and sleep on benches. They can be recognized by their distinctly unkempt appearance. Park ranger: The Park Ranger will roam Granite Falls and can be asked for advice about the surrounding area. Bear mascot: A Sim wearing a bear costume can appear in Granite Falls. Hermit: Located in the Deep Woods of Granite Falls. The hermit can be befriended to learn a special Herbalism recipe. Campfire ghost: A ghost may appear when Sims tell stories around the campfire. (If you are wanting to include ghosts). Massage Therapist: Assigned to massage tables on Spa lots and can be hired for back massages. Reflexologist: Assigned to massage chairs on Spa lots and can be hired for hand and foot massages. Yoga Instructor: Appears on Spa lots to teach Yoga classes which are held at set times. When a class is about to begin, a pink icon will appear over their head to indicate their role.
RULES
No money cheats other than ensuring each NPC or townie’s move in with the set amount given.
You may use MOO but no moodlet cheats unless earned through rewards store including the potion of youth.
Your Sim may settle with one of the NPC’s and marry but only allowed to have one pregnancy. If you happen to get twins or triplets, that is a bonus.
Make meals for breakfast, lunch and dinner to get your cooking up to at least level 2 before inviting any Sim to move in.
You may plead with the reaper to save any of your friends.
Take a selfie shot of each NPC you befriend and move in. Display these somewhere.
The items your NPC’s or townies will need is below when they move in. If they have no or few skills when they move in, then use their Simology as a guide as to what to provide for them. The items below are different prices so careful in which order you invite them to move in. There are more in the most update Sims expansions and packs so please add more to this list if you have that information.
Maid – object related to whatever skill they have the most points in. DJ – musical instrument Pizza Deliverer – Object related to whatever skill they have the most points in. Caterer – needs either the Banquetia Plateau OR Fountain of Mirth. Entertainer – musical instrument or microphone. Mixologist – Bar and either The Affirmation wall decor Masseuse – Massage table Mail carrier – Object related to whatever skill they have the most points in. Gardener – Home Farmer Start Kit and bonsai tree OR 2 pots/garden beds for seeds/trees. Librarian – Librarian Book-sorting Cart and a bookshelf. Fisherman – 3 mounted fish on their wall in their bedroom. Homeless Sim – 2 shelves for collecting things and displaying them in his/her room. Park Ranger – Rocks of fire. Bear Mascot – Object related to whatever skill they have more points in. Hermit – fireplace. Campfire Ghost – The Horseshoe Pit. Massage Therapist – Massage table. Reflexologist – Reflexologist Chair Yoga Instructor - yoga mat and meditation stool.